Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Making sound-reactive particles


In this recipe, we will show an example of audio visualization based on audio-reactive particles.

Getting ready

Save your favorite music piece in assets folder with the name music.mp3.

Please refer to Chapter 6, Adding a Tail to Our Particles, for instructions on how to draw particles with a tile.

How to do it…

We will create a sample audio-reactive visualization using the following steps:

  1. Add the following necessary header files:

    #include "cinder/Rand.h"
    #include "cinder/MayaCamUI.h"
    #include "cinder/audio/Io.h"
    #include "cinder/audio/Output.h"
    #include "cinder/audio/FftProcessor.h"
    #include "cinder/audio/PcmBuffer.h"
    #include "ParticleSystem.h"
  2. Add the following members for audio playback and analysis:

    audio::TrackRef mTrack;
    audio::PcmBuffer32fRef mPcmBuffer;
    float beatForce;
    float beatSensitivity;
    float avgLvlOld;
    float randAngle;
  3. Add the following members for particle simulation:

    ParticleSystem mParticleSystem;
    Vec3f   attrPosition;
    float attrFactor;
    CameraPersp...