Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Saving and loading configurations


Many applications that you will develop operate on input parameters set by the user. For example, it could be the color or position of some graphical elements or parameters used to set up communication with other applications. Reading configurations from external files is necessary for your applications. We will use a built-in Cinder support for reading and writing XML files to implement the configuration persistence mechanism.

Getting ready

Create two configurable variables in the main class: the IP address and the port of the host we are communicating with.

string mHostIP;
int mHostPort;

How to do it...

Now we will implement the loadConfig and saveConfig methods and use them to load the configuration on application startup and save the changes while closing.

  1. Include the two following additional headers:

    #include "cinder/Utilities.h"
    #include "cinder/Xml.h"
  2. We will prepare two methods for loading and saving the XML configuration file.

    void MainApp::loadConfig()...