Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Using MayaCamUI


We are going to add to your 3D scene a navigation facility known to us since we modelled a 3D software. Using MayaCamUI, you can do this with just a few lines of code.

Getting ready

We need to have some 3D objects in our scene. You can use some primitives provided by Cinder, for example:

gl::drawColorCube(Vec3f::zero(), Vec3f(4.f, 4.f, 4.f));

A color cube is a cube with a different color on each face, so it is easy to determine the orientation.

How to do it...

Perform the following steps to create camera navigation:

  1. We need the MayaCam.h header file:

    #include "cinder/MayaCamUI.h"
  2. We also need some member declarations in the main class:

    CameraPersp  mCam;
    MayaCamUI    mMayaCam;
  3. Inside the setup method, we are going to set up the camera's initial state:

    mCam.setPerspective(45.0f, getWindowAspectRatio(), 0.1, 10000);
    mMayaCam.setCurrentCam(mCam);
  4. Now we have to implement three methods:

    void MainApp::resize( ResizeEvent event )
    {
        mCam = mMayaCam.getCamera();
        mCam.setAspectRatio(getWindowAspectRatio...