Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Transforming image contrast and brightness


In this recipe we will cover basic image color transformations using the Surface class for pixel manipulation.

Getting ready

To change the values of contrast and brightness we will use InterfaceGl covered in Chapter 2, Preparing for Development in the Setting up GUI for parameters tweaking recipe. We will need a sample image to proceed with; save it in your assets folder as image.png.

How to do it...

We will create an application with simple GUI for contrast and brightness manipulation on the sample image. Perform the following steps to do so:

  1. Include necessary headers:

    #include "cinder/gl/gl.h"
    #include "cinder/gl/Texture.h"
    #include "cinder/Surface.h"
    #include "cinder/ImageIo.h"
  2. Add properties to the main class:

    float mContrast,mContrastOld;
    float mBrightness,mBrightnessOld;
    Surface32f  mImage, mImageOutput;
  3. In the setup method an image is loaded for processing and the Surface object is prepared to store processed image:

    mImage = loadImage( loadAsset(...