Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a particle system in 2D


In this recipe, we are going to learn how we can build a basic particle system in two dimensions using the Verlet algorithm.

Getting ready

We will need to create two classes, a Particle class representing a single particle, and a ParticleSystem class to manage our particles.

Using your IDE of choice, create the following files:

  • Particle.h

  • Particle.cpp

  • ParticleSystem.h

  • ParticleSystem.cpp

How to do it…

We will learn how we can create a basic particle system. Perform the following steps to do so:

  1. First, let's declare our Particle class in the Particle.h file and include the necessary Cinder files:

    #pragma once
    
    #include "cinder/gl/gl.h"
    #include "cinder/Vector.h"
    
    class Particle{
    };
  2. Let's add, to the class declaration, the necessary member variables – ci::Vec2f to store the position, previous position, and applied forces; and float to store particle radius, mass, and drag.

    ci::Vec2f position, prevPosition;
    ci::Vec2f forces;
    float radius;
    float mass;
    float drag;
  3. The last thing...