Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Adding a tail to our particles


In this recipe, we will show you how to add a tail to the particle animation.

Getting started

In this recipe we are going to use the code base from the recipe Applying repulsion and attraction forces from Chapter 5, Building Particle Systems.

How to do it…

We will add a tail to the particles using different techniques.

Drawing history

Simply replace the draw method with the following code:

void MainApp::draw()
{   
gl::enableAlphaBlending();
gl::setViewport(getWindowBounds());
gl::setMatricesWindow(getWindowWidth(), getWindowHeight());

gl::color( ColorA(0.f,0.f,0.f, 0.05f) );
gl::drawSolidRect(getWindowBounds());
gl::color( ColorA(1.f,1.f,1.f, 1.f) );
mParticleSystem.draw();
}

Tail as a line

We will add a tail constructed from several lines.

  1. Add new properties to the Particle class inside the Particle.h header file:

    std::vector<ci::Vec2f> positionHistory;
    int tailLength;
  2. At the end of the Particle constructor, inside the Particle.cpp source file, set the default...