Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Texturing a cloth simulation


In this recipe, we will learn how to apply a texture to the cloth simulation we created in the Creating a cloth simulation recipe of the current chapter.

Getting ready

We will be using the cloth simulation developed in the recipe Creating a cloth Simulation as the base for this recipe.

You will also need an image to use as texture; place it inside your assets folder. In this recipe we will name our image texture.jpg.

How to do it…

We will calculate the correspondent texture coordinate to each particle in the cloth simulation and apply a texture.

  1. Include the necessary files to work with the texture and read images.

    #include "cinder/gl/Texture.h"
    #include "cinder/ImageIo.h"
  2. Declare a ci::gl::Texture object in your application's class declaration.

    gl::Texture mTexture;
  3. In the setup method load the image.

    mTexture = loadImage( loadAsset( "image.jpg" ) );
  4. We will remake the draw method. So we'll erase everything in it which was changed in the Creating a cloth simulation recipe...