Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Connecting the dots


In this recipe we will show how to connect particles with lines and introduce another way of drawing particles.

Getting started

This recipe's code base is an example from the recipe Simulating particles flying on the wind (from Chapter 5, Building Particle Systems), so please refer to this recipe.

How to do it…

We will connect particles rendered as circles with lines.

  1. Change the number of particles to create inside the setup method:

    int numParticle = 100;
  2. We will calculate radius and mass of each particle as follows:

    float radius = Rand::randFloat(2.f, 5.f);
    float mass = radius*2.f;
  3. Replace the draw method inside the Particle.cpp source file with the following:

    void Particle::draw(){
     ci::gl::drawSolidCircle(position, radius);
     ci::gl::drawStrokedCircle(position, radius+2.f);
    }
  4. Replace the draw method inside the ParticleSystem.cpp source file as follows:

    void ParticleSystem::draw(){
     gl::enableAlphaBlending();
     std::vector<Particle*>::iterator it;
     for(it = particles.begin...