Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Drawing arbitrary shapes with the mouse


In this recipe, we will learn how to draw arbitrary shapes using the mouse.

We will begin a new contour every time the user presses the mouse button, and draw when the user drags the mouse.

The shape will be drawn using fill and stroke.

Getting ready

Include the necessary files to draw and create a ci::Shape2d object.

Add the following code snippet at the top of your source file:

#include "cinder/gl/gl.h"
#include "cinder/shape2d.h"

How to do it…

We will create a ci::Shape2d object and create vertices using mouse coordinates. Perform the following steps to do so:

  1. Declare a ci::Shape2d object to define our shape and two ci::Color objects to define the fill and stroke colors.

    Shape2d mShape;
    Color fillColor, strokeColor;
  2. Initialize the colors in the setup method.

    We'll be using black for stroke and yellow for fill.

    mFillColor = Color( 1.0f, 1.0f, 0.0f );
    mStrokeColor = Color( 0.0f, 0.0f, 0.0f );
  3. Since the drawing will be made with the mouse, it is necessary to use...