Book Image

Groovy 2 Cookbook

Book Image

Groovy 2 Cookbook

Overview of this book

Get up to speed with Groovy, a language for the Java Virtual Machine (JVM) that integrates features of both object-oriented and functional programming. This book will show you the powerful features of Groovy 2 applied to real-world scenarios and how the dynamic nature of the language makes it very simple to tackle problems that would otherwise require hours or days of research and implementation. Groovy 2 Cookbook contains a vast number of recipes covering many facets of today's programming landscape. From language-specific topics such as closures and metaprogramming, to more advanced applications of Groovy flexibility such as DSL and testing techniques, this book gives you quick solutions to everyday problems. The recipes in this book start from the basics of installing Groovy and running your first scripts and continue with progressively more advanced examples that will help you to take advantage of the language's amazing features. Packed with hundreds of tried-and-true Groovy recipes, Groovy 2 Cookbook includes code segments covering many specialized APIs to work with files and collections, manipulate XML, work with REST services and JSON, create asynchronous tasks, and more. But Groovy does more than just ease traditional Java development: it brings modern programming features to the Java platform like closures, duck-typing, and metaprogramming. In this new book, you'll find code examples that you can use in your projects right away along with a discussion about how and why the solution works. Focusing on what's useful and tricky, Groovy 2 Cookbook offers a wealth of useful code for all Java and Groovy programmers, not just advanced practitioners.
Table of Contents (17 chapters)
Groovy 2 Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Defining data structures as code in Groovy


An important and powerful part of Groovy is its implementation of the Builder pattern. This pattern was made famous by the seminal work Design Patterns: Elements of Reusable Object-Oriented Software; Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides.

With builders, data can be defined in a semi-declarative way. Builders are appropriate for the generation of XML, definition of UI components, and anything that is involved with simplifying the construction of object graphs. Consider:

Teacher t = new Teacher('Steve')
Student s1 = new Student('John')
Student s2 = new Student('Richard')
t.addStudent(s1)
t.addStudent(s2)

There are a few issues with the previous code; verbosity and the lack of a hierarchical relationship between objects. This is what we can do with a Builder in Groovy:

teacher ('Jones') {
  student ('Bob')
  student ('Sue')
}

Out of the box, Groovy includes a suite of builders for most of the common construction tasks that we might...