Book Image

BlackBerry Java Application Development

Book Image

BlackBerry Java Application Development

Overview of this book

BlackBerry Smartphone was once the domain of jet-setting business users with power suits. Now you can hardly go anywhere without seeing someone using a BlackBerry to check their messages or make a call. It's this kind of explosive growth that makes the BlackBerry ecosystem a great place to develop and market applications through the BlackBerry App World store—this book shows you how to do just that! This step-by-step guide gives you a hands-on experience of developing innovative Java applications for your BlackBerry. With the help of this book, you will learn to build your own applications to illustrate the platform, and the various capabilities that developers can use in their programs. It explores the powers of Blackberry and helps you develop professional and impressive Java applications. The book teaches how to write rich, interactive, and smart BlackBerry applications in Java. It expects the readers to know Java but not Java Mobile or the BlackBerry APIs. We will learn to build rich, interactive, and smart Java applications for the BlackBerry. The book will cover UI programming, data storage, programming network, and internet API apps. As we move on, we will learn more about the BlackBerry's device features, such as messaging, GPS, multimedia, contacts and calendar, and so on.This book also helps you build your own applications to illustrate the platform, and the various capabilities that developers can use in their programs.
Table of Contents (18 chapters)
BlackBerry Java Application Development
Credits
About the Author
Acknowledgement
About the Reviewers
Preface

Summary


This chapter focused on two rather distinct concepts—how to use the GPS to get location info and how to use an advanced project type, the alternate entry point project. While these topics didn't really go together, they are important in their own right for making applications.

After completing this chapter, you should understand:

  • The basics of how the Global Position System works

  • The three methods that a BlackBerry handheld can get location information

  • How the Criteria class is used to specify which method you want to use

  • How to get coordinates using the Location API

  • What an alternate entry point project is and how it differs from a normal project

  • How the static main method can be expanded to do different things for different entry points

It's been a wonderful and exciting journey so far, but there is still one more topic left to cover. Eventually, you will want to release your application for other people to use. You will need to put the finishing touches on that application first, and...