Book Image

iPhone User Interface Cookbook

By : Cameron Banga
Book Image

iPhone User Interface Cookbook

By: Cameron Banga

Overview of this book

The incredible growth rates for the iPhone, iPod touch, and iPad have pushed consumers to a new “App” economy, with developers racing to the platform. Mobile touch-centric interfaces vary greatly from traditional computing platforms, and programmers as well as designers must learn to adapt to the new form-factor.The iPhone User Interface Cookbook offers a complete breakdown of standard interface design on the iPhone, iPod touch, and iPad. You will learn the tools behind the trade, how to properly utilize standard interface elements, and custom UI tricks that will help your work stand out on the App Store.The book is designed to be a complete overview of interface design on all iOS platforms, offering insight and an inside look into app design. A variety of topics are covered, starting with an overview of tools for the app interface designer, touching upon popular interface components such as the Tab Bar, and offering suggestions for complex game interfaces. Whether you’re new to the platform or a seasoned developer with numerous applications in the App Store, this book strives to teach everyone simple and easy to implement tips for iOS interface design. Regardless of skill level, the iPhone User Interface Cookbook offers a detailed breakdown of all things interface design.
Table of Contents (18 chapters)
iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
The Importance of Direct Manipulation
If you need a stylus, you blew it

Simplicity in the Slider control


Audio volume, screen brightness, and font size these three attributes are all important features of a mobile operating system like the iPhone.

We often discuss ways to quickly let our user pick between two different choices. A or B, up or down, left or right, black or white, a mobile interface often relies heavily on limiting the choices in order to optimize usability. But what about scenarios that are a bit more gray?

For example, we don't want to give our user the option between either loud music or no music. Likewise, an extremely bright screen or very dim screen may not be preferable for user readability. There will be situations when the user wants a moderate music volume or medium level of brightness.

When we want to give the user a range of choices between two opposite poles, the Slider control may be the most convenient UI element for our application design.

Let's take a look at the Slider element and learn more about how to best integrate it into...