Book Image

iPhone User Interface Cookbook

By : Cameron Banga
Book Image

iPhone User Interface Cookbook

By: Cameron Banga

Overview of this book

The incredible growth rates for the iPhone, iPod touch, and iPad have pushed consumers to a new “App” economy, with developers racing to the platform. Mobile touch-centric interfaces vary greatly from traditional computing platforms, and programmers as well as designers must learn to adapt to the new form-factor.The iPhone User Interface Cookbook offers a complete breakdown of standard interface design on the iPhone, iPod touch, and iPad. You will learn the tools behind the trade, how to properly utilize standard interface elements, and custom UI tricks that will help your work stand out on the App Store.The book is designed to be a complete overview of interface design on all iOS platforms, offering insight and an inside look into app design. A variety of topics are covered, starting with an overview of tools for the app interface designer, touching upon popular interface components such as the Tab Bar, and offering suggestions for complex game interfaces. Whether you’re new to the platform or a seasoned developer with numerous applications in the App Store, this book strives to teach everyone simple and easy to implement tips for iOS interface design. Regardless of skill level, the iPhone User Interface Cookbook offers a detailed breakdown of all things interface design.
Table of Contents (18 chapters)
iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
The Importance of Direct Manipulation
If you need a stylus, you blew it

Using the 80 percent rule when developing optimal settings


A popular design rule, often called the Pareto principle in honor of the Italian economist who popularized the concept, is a fundamental theory on an 80 percent-20 percent ratio. The basic concept behind the principle is that for a system with a large number of occurring events, often 80 percent of the results come from 20 percent of the system's cause variables.

With interface design, this rule is often embodied in the idea that for any application, 80 percent of a user's time will be spent using only 20 percent of the app's features. Many applications tend to follow this trend, with some even seeing ratios as high as 90 percent or more of all time in app spent on 20 percent of features.

In this recipe, we'll discuss how to cut down on options or features in order to best create a piece of work optimized for this principle.

Getting ready

For this recipe, it will be useful to have some sort of beta testing program planned out...