Book Image

iPhone User Interface Cookbook

By : Cameron Banga
Book Image

iPhone User Interface Cookbook

By: Cameron Banga

Overview of this book

The incredible growth rates for the iPhone, iPod touch, and iPad have pushed consumers to a new “App” economy, with developers racing to the platform. Mobile touch-centric interfaces vary greatly from traditional computing platforms, and programmers as well as designers must learn to adapt to the new form-factor.The iPhone User Interface Cookbook offers a complete breakdown of standard interface design on the iPhone, iPod touch, and iPad. You will learn the tools behind the trade, how to properly utilize standard interface elements, and custom UI tricks that will help your work stand out on the App Store.The book is designed to be a complete overview of interface design on all iOS platforms, offering insight and an inside look into app design. A variety of topics are covered, starting with an overview of tools for the app interface designer, touching upon popular interface components such as the Tab Bar, and offering suggestions for complex game interfaces. Whether you’re new to the platform or a seasoned developer with numerous applications in the App Store, this book strives to teach everyone simple and easy to implement tips for iOS interface design. Regardless of skill level, the iPhone User Interface Cookbook offers a detailed breakdown of all things interface design.
Table of Contents (18 chapters)
iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
The Importance of Direct Manipulation
If you need a stylus, you blew it

Chapter 9. Migrating to the iPad

In this chapter, we will cover:

  • Migrating our app to the iPad

  • Experiences that are possible on the iPad, but not on the iPhone

  • Accounting for resolution and aspect ratio changes

  • Managing our app for use with two hands

  • Designing our app with all orientations in mind

  • Including Popovers and new UI elements for the iPad

  • Designing an app with skeuomorphic designs

Introduction

With the announcement of the iPad in January 2010, Apple took an emphatic leap into a market where no company had seen success before tablet computers.

Apple was determined to prove that their entry into the field, the iPad, would stand out and succeed where others had failed. Despite initial doubt from critics, the iPad and iPad 2 have sold millions of units and become the most desirable tablet platforms for application development.

The iPad is a natural next step after working on the iPhone and iPod touch, so it's no stretch to think that we'll also be producing work on the new tablet. However, interface...