Now that you are registered on the iOS Developer Program and have obtained the necessary files from the iOS Provisioning Portal, we can turn our attention towards building native iOS apps from Flash Professional.
This chapter will cover the fundamental tasks required to set up and compile iOS applications. While we will primarily focus on configuration, we will lay the groundwork for a basic app, which we will complete in the following chapter.
But first, let us spend some time introducing the toolchain.
Upon the release of Flash Professional CS5, Adobe included the Packager For iPhone (PFI)—a command line tool that was also integrated into the Flash IDE and allowed ActionScript 3.0 projects to be compiled into native iOS apps.
Initial support provided access to the majority of the Adobe AIR 2.0 and Flash Player 10.1 APIs, and also targeted both ARMv6 and ARMv7 iOS devices.
For those unfamiliar with Adobe AIR, it extends Flash beyond the browser sandbox, giving developers the power...