Book Image

Flash iOS Apps Cookbook

By : Christopher Caleb
Book Image

Flash iOS Apps Cookbook

By: Christopher Caleb

Overview of this book

The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple's iPhone, iPad, and iPod touch. What's more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store.Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether you're an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch.
Table of Contents (21 chapters)
Flash iOS Apps Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Resizing bitmaps


It is a common occurrence to see scaling being applied to bitmaps unnecessarily within Flash projects. Resizing bitmaps at runtime can be computationally expensive and degrades the image quality. Doing so can also result in a larger IPA file if the included artwork is actually larger than its intended display size.

Let us see how to resize existing bitmap artwork within Flash Professional.

Getting ready

From Flash Professional, open chapter4\recipe5\recipe.fla from the book's accompanying code bundle.

Again, you will be working with the familiar visuals from Chapter 2 and Chapter 3 example Bubbles application. The assets for this recipe are made up of both vectors and bitmaps. The bubbles themselves are vectors, whereas the background image and the Flash logo are bitmaps. The bitmaps have been scaled to fit the screen. To see the comparison in size between the scaled instances on the stage and the original bitmaps stored in the library, you may want to drag both background.png...