Book Image

Flash iOS Apps Cookbook

By : Christopher Caleb
Book Image

Flash iOS Apps Cookbook

By: Christopher Caleb

Overview of this book

The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple's iPhone, iPad, and iPod touch. What's more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store.Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether you're an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch.
Table of Contents (21 chapters)
Flash iOS Apps Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Setting the gesture input mode


Along with handling simple multi-touch events, AIR for iOS provides support for gestures such as zoom, rotation, and swipe. A gesture is a single event that is made up from a sequence of simpler multi-touch events. Although you can capture multi-touch events and translate them into gestures yourself, the Flash platform also provides support for the most common ones, reducing your workload.

In order to receive gesture events, you must select the appropriate input mode.

Let us see how this is done.

Getting ready

From Flash Professional, open chapter5\recipe5\recipe.fla from the book's accompanying code bundle.

Sitting on the stage is a dynamic text field named output. We will write some code to enable gesture input and write the success or failure of the request to the text field.

How to do it...

Perform the following steps:

  1. Create a document class and name it Main.

  2. Add the following two import statements:

    import flash.display.MovieClip;
    import flash.ui.Multitouch;
    import...