Book Image

Flash iOS Apps Cookbook

By : Christopher Caleb
Book Image

Flash iOS Apps Cookbook

By: Christopher Caleb

Overview of this book

The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple's iPhone, iPad, and iPod touch. What's more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store.Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether you're an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch.
Table of Contents (21 chapters)
Flash iOS Apps Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Accessing bitmaps with ActionScript


The GPU found on iOS devices is optimized for rendering bitmaps rather than the complex vector shapes that can be produced using Flash. This makes bitmaps the preferred graphics option when building high performance apps. While bitmaps can be stored in the library and simply dragged to a timeline during development, they can also be directly manipulated at runtime using ActionScript.

This recipe will show you how to add a bitmap to the display list at runtime.

Getting ready

From the book's accompanying code bundle, open chapter6\recipe6\recipe.fla into Flash Professional.

Sitting in the library is a bitmap named monkey.png. We will write code to add this bitmap to the display list.

How to do it...

We will split this recipe into two parts. First we will export the bitmap for ActionScript usage, before actually writing some ActionScript to display it at runtime.

Exporting the bitmap

Let us start by exporting the bitmap's data for ActionScript usage.

  1. Within the library...