Book Image

Flash iOS Apps Cookbook

By : Christopher Caleb
Book Image

Flash iOS Apps Cookbook

By: Christopher Caleb

Overview of this book

The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple's iPhone, iPad, and iPod touch. What's more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store.Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether you're an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch.
Table of Contents (21 chapters)
Flash iOS Apps Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Working with sprite sheets


When working with multiple bitmap resources, you may want to consider using a sprite sheet. A sprite sheet is a single bitmap that holds a collection of individual images. Typically, the sheet is separated into a grid with each image occupying identically sized slots.

Once a sprite sheet is loaded into memory, the bitmap data for its individual images can be extracted and stored separately. This allows the data for each image to be accessed quickly by the application.

Let us see how this is done.

Getting ready

From the book's accompanying code bundle, open chapter6\recipe8\recipe.fla. The majority of the FLA's AIR for iOS settings have been applied as a starting point.

Additionally, a bitmap named sprite-sheet.png has been provided within the same folder as the FLA. Take a look at the bitmap in an image editor such as Adobe Photoshop. It contains a collection of images that we will extract and store in memory.

How to do it...

Start by bundling the bitmap with your app...