Book Image

Flash iOS Apps Cookbook

By : Christopher Caleb
Book Image

Flash iOS Apps Cookbook

By: Christopher Caleb

Overview of this book

The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple's iPhone, iPad, and iPod touch. What's more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store.Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether you're an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch.
Table of Contents (21 chapters)
Flash iOS Apps Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Performing bitmap animation with ActionScript


It might be the obvious choice for most situations, but the timeline isn't the only way to perform frame-by-frame animation. With a collection of BitmapData objects stored in memory, it is perfectly possible to apply animations to Bitmap objects using ActionScript.

We will see how to do that in this recipe.

Getting ready

You can continue to work with the code you wrote during the Working with sprite sheets recipe. Alternatively, open chapter6\recipe9\recipe.fla from the book's accompanying code bundle and work from there. You will also find the FLA's document class and a sprite sheet in the same folder. The sprite sheet has already been added to the Included files list in the FLA's AIR for iOS Settings panel.

How to do it...

We will perform the animation by cycling through each of the bitmaps cut from the sprite sheet.

  1. Open the FLA's document class.

  2. Add a constant that stores the number of frames within the animation:

    static private const MAX_FRAMES...