Book Image

Flash Development for Android Cookbook

By : Joseph Labrecque
Book Image

Flash Development for Android Cookbook

By: Joseph Labrecque

Overview of this book

Flash has now arrived to Android — the fastest growing smartphone platform. This offers massive opportunities for Flash developers who want to get into mobile development. At the same time, working on smartphones will introduce new challenges and issues that Flash developers may not be familiar with. The Flash Development for Android Cookbook enables Flash developers to branch out into Android mobile applications through a set of essential, easily demonstrable recipes. It takes you through the entire development workflow: from setting up a local development environment, to developing and testing your application, to compiling for distribution to the ever-growing Android Market. The Flash Development for Android Cookbook starts off with recipes that cover development environment configuration as well as mobile project creation and conversion. It then moves on to exciting topics such as the use of touch and gestures, responding to device movement in 3D space, working with multimedia, and handling application layout. Essential tasks such as tapping into native processes and manipulating the file system are also covered. We then move on to some cool advanced stuff such as Android-specific device permissions, application debugging and optimization techniques, and the packaging and distribution options available on the mobile Android platform. In a nutshell, this cookbook enables you to get quickly up to speed with mobile Android development using the Flash Platform in ways that are meaningful and immediately applicable to the rapidly growing area of mobile application development.
Table of Contents (18 chapters)
Flash Development for Android Cookbook
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Targeting AIR for Android with Flash Professional CS5.5


Flash Professional is a good choice for building Android applications that are more lightweight than their Flex-based counterparts. There is not as robust a workflow in the case of Flash Professional when compared to what is included with an IDE such as Flash Builder, but depending upon the application being developed; it may be the better tool for the job.

How to do it…

There are two ways of targeting AIR for Android with Flash Professional:

  1. 1. Firstly, create a new project by choosing AIR for Android under the Create from Template section of the Flash Professional welcome screen:

  2. 2. This will present a choice of several templates targeting AIR for Android. Choose the appropriate template for your device:

  3. 3. Alternatively, create a new ActionScript 3.0 project and open your publish settings by going to File | Publish Settings.

  4. 4. This will open a dialog allowing you to choose your target platform. In this case, we want to select AIR Android as the appropriate Player:

  5. 5. Now you will be able to adjust Application and Installer Settings targeting Android, and compile projects into .apk files.

How it works…

With recent versions of Flash Professional, we have more compiler options available to us than ever before. Taking the stepsoutlined abovewill ensure that your project is capable of targeting AIR for Android in place of the desktop Flash Player or AIR for desktop by adding a number of Android-specific compiler options to our publish settings.

There's more…

If developing for the mobile Flash Player for Android, we will not need to configure anything for the AIR runtime. To target Flash Player, we must simply keep in mind the limitations and differences inherent to mobile Android devices.

See also…

For more information about compiling AIR for Android applications with Flash Professional, you will want to refer to Chapter 11, Final Considerations: Application Compilation and Distribution