Book Image

Flash Development for Android Cookbook

By : Joseph Labrecque
Book Image

Flash Development for Android Cookbook

By: Joseph Labrecque

Overview of this book

Flash has now arrived to Android — the fastest growing smartphone platform. This offers massive opportunities for Flash developers who want to get into mobile development. At the same time, working on smartphones will introduce new challenges and issues that Flash developers may not be familiar with. The Flash Development for Android Cookbook enables Flash developers to branch out into Android mobile applications through a set of essential, easily demonstrable recipes. It takes you through the entire development workflow: from setting up a local development environment, to developing and testing your application, to compiling for distribution to the ever-growing Android Market. The Flash Development for Android Cookbook starts off with recipes that cover development environment configuration as well as mobile project creation and conversion. It then moves on to exciting topics such as the use of touch and gestures, responding to device movement in 3D space, working with multimedia, and handling application layout. Essential tasks such as tapping into native processes and manipulating the file system are also covered. We then move on to some cool advanced stuff such as Android-specific device permissions, application debugging and optimization techniques, and the packaging and distribution options available on the mobile Android platform. In a nutshell, this cookbook enables you to get quickly up to speed with mobile Android development using the Flash Platform in ways that are meaningful and immediately applicable to the rapidly growing area of mobile application development.
Table of Contents (18 chapters)
Flash Development for Android Cookbook
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Introduction


This chapter will include a variety of recipes for the display of image data and playback of both video and audio streams. Included among these recipes are examples demonstrating the ability to load images from the device camera repository, applying Pixel Bender Shaders to loaded images, the playback of audio and video over different protocols, as well as the generation of visual data from sound and the generation of raw sound data.

The Flash platform is well known as the premiere video distribution platform worldwide. In the following pages, we will see that this experience and reach is in no way confined to desktop and browser-based computing. With new features such as StageVideo available in AIR 2.6 and Flash Player 10.2, Flash is becoming an even stronger platform for delivering video while preserving device battery life and providing a better user experience.