The previous recipes describe OpenGL ES 1.x on the Android NDK. This recipe covers how to use OpenGL ES 2.0 in Android NDK.
Readers are recommended to read the introduction of this chapter before going through this recipe. A lot of graphic basics are covered in the following recipes; it is suggested that we go through them first:
Drawing 2D graphics and applying transforms with OpenGL ES 1.x API
Drawing 3D graphics and lighting up the scene with OpenGL ES 1.x API
The following steps create an Android project that renders a 3D cube with OpenGL ES 2.0 API in Android NDK:
Create an Android application named
CubeG2
. Set the package name ascookbook.chapter4.cubeg2
. Please refer to the Loading native libraries and registering native methods recipe of Chapter 2, Java Native Interface, if you want more detailed instructions.Right-click on the project
CubeG2
, select Android Tools | Add Native Support.Add three Java files, namely...