Book Image

Mac Application Development by Example: Beginner's Guide

By : Robert Wiebe
Book Image

Mac Application Development by Example: Beginner's Guide

By: Robert Wiebe

Overview of this book

It's never been more important to have the ability to develop an App for Mac OS X. Whether it's a System Preference, a business app that accesses information in the Cloud, or an application that uses multi-touch or uses a camera, you will have a solid foundation in app development to get the job done.Mac Application Development by Example takes you through all the aspects of using the Xcode development tool to produce complete working apps that cover a broad range of topics. This comprehensive book on developing applications covers everything a beginner needs to know and demonstrates the concepts using examples that take advantage of some of the most interesting hardware and software features available.You will discover the fundamental aspects of OS X development while investigating innovative platform features to create a final product which take advantage of the unique aspects of OS X.Learn how to use Xcode tools to create and share Mac OS X apps. Explore numerous OS X features including iCloud, multi-touch trackpad, and the iSight camera.This book provides you with an illustrated and annotated guide to bring your idea to life using fundamental concepts that work on Mac.
Table of Contents (17 chapters)
Mac Application Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – creating the NewDefaults interface


We shall now create the interface by implementing the program code in the file named NewDefaults.h in our Xcode project:

  1. Open the NewDefaults project in Xcode.

  2. Click on the item named NewDefaults.h and add a new interface definition and the button action interface definition for the preference pane as shown in the following program code:

    #import <PreferencePanes/PreferencePanes.h>
    
    @interface NewDefaults : NSPreferencePane
    {
        
    /*
       Create the user interface elements
     */
    
    // Buttons - A Check Box is a button
    IBOutlet NSButton*   enableHiddenFilesCheckbox;
    IBOutlet NSButton*   enableLaunchpadFadeCheckbox;
    IBOutlet NSButton*   enableHomeLibraryCheckbox;
        
    }
    
    - (void)mainViewDidLoad;
    
    /*
       Create the Preference Pane interface for the buttons
     */
    
    - (IBAction)myButtonAction:(id)sender;

    Note

    Notice that we are not going to use the @property and @synthesize keywords to declare our interface elements. This means that Xcode is not...