Book Image

Mac Application Development by Example: Beginner's Guide

By : Robert Wiebe
Book Image

Mac Application Development by Example: Beginner's Guide

By: Robert Wiebe

Overview of this book

It's never been more important to have the ability to develop an App for Mac OS X. Whether it's a System Preference, a business app that accesses information in the Cloud, or an application that uses multi-touch or uses a camera, you will have a solid foundation in app development to get the job done.Mac Application Development by Example takes you through all the aspects of using the Xcode development tool to produce complete working apps that cover a broad range of topics. This comprehensive book on developing applications covers everything a beginner needs to know and demonstrates the concepts using examples that take advantage of some of the most interesting hardware and software features available.You will discover the fundamental aspects of OS X development while investigating innovative platform features to create a final product which take advantage of the unique aspects of OS X.Learn how to use Xcode tools to create and share Mac OS X apps. Explore numerous OS X features including iCloud, multi-touch trackpad, and the iSight camera.This book provides you with an illustrated and annotated guide to bring your idea to life using fundamental concepts that work on Mac.
Table of Contents (17 chapters)
Mac Application Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – refining how we enter and exit full screen


Refining the user interface is the part of App development where art takes over from science and everyone will have an opinion. These changes are an example of what can be done but are by no means meant to be the only possible solution. We are going to begin by moving our controls and animating the transition in to and out of full screen.

  1. In the file named MainMenu.xib, add a HUD window that we will use to display our controls floating over the full screen view.

  2. The HUD window should match the size needed to hold the controls subview. The easiest way to accomplish that is to do the following:

    • Select the subview in our main window

    • Copy it

    • Select the HUD window

    • Paste the subview into the HUD window

    • Resize the window to match the size of the subview

    • Delete the copy of the subview from the HUD window

  3. Alternatively, we can select the HUD window and use the Size Inspector to set its Width and Height to 480 and 100 respectively.

  4. In the Size Inspector...