Book Image

Mac Application Development by Example: Beginner's Guide

By : Robert Wiebe
Book Image

Mac Application Development by Example: Beginner's Guide

By: Robert Wiebe

Overview of this book

It's never been more important to have the ability to develop an App for Mac OS X. Whether it's a System Preference, a business app that accesses information in the Cloud, or an application that uses multi-touch or uses a camera, you will have a solid foundation in app development to get the job done.Mac Application Development by Example takes you through all the aspects of using the Xcode development tool to produce complete working apps that cover a broad range of topics. This comprehensive book on developing applications covers everything a beginner needs to know and demonstrates the concepts using examples that take advantage of some of the most interesting hardware and software features available.You will discover the fundamental aspects of OS X development while investigating innovative platform features to create a final product which take advantage of the unique aspects of OS X.Learn how to use Xcode tools to create and share Mac OS X apps. Explore numerous OS X features including iCloud, multi-touch trackpad, and the iSight camera.This book provides you with an illustrated and annotated guide to bring your idea to life using fundamental concepts that work on Mac.
Table of Contents (17 chapters)
Mac Application Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – adding a full screen window that has depth


If the size of the full screen window is less than the size of the screen then a background pattern will be visible and the full screen window will cast a shadow. The result is a full screen App with a window that still provides an illusion of depth.

  1. The first thing we need to do is create a #define that specifies the size of the border around our window.

    // Define the size of the border around the window
    #define BTS_WINDOW_BORDER 100
  2. It's also a good idea to define a minimum size that is acceptable.

    // Define the minimum acceptable size
    #define BTS_MIN_WIDTH 320
    #define BTS_MIN_HEIGHT 240
  3. Then we need to override the window delegate method window:willUseFullScreenContentSize:proposedSize and have it return our calculated window size.

    - (NSSize)window:(NSWindow *)window willUseFullScreenContentSize:(NSSize)proposedSize
    {
  4. The window size that we want to use is the proposed size plus the defined border.

        // calculate the desired window...