Book Image

Augmented Reality with Kinect

By : Rui Wang
Book Image

Augmented Reality with Kinect

By: Rui Wang

Overview of this book

Microsoft Kinect changes the notion of user interface design. It differs from most other user input controllers as it enables users to interact with the program without touching the mouse or a trackpad. It utilizes motion sensing technology and all it needs is a real-time cameras, tracked skeletons, and gestures. Augmented Reality with Kinect will help you get into the world of Microsoft Kinect programming with the C/C++ language. The book will cover the installation, image streaming, skeleton and face tracking, multi-touch cursors and gesture emulation. Finally, you will end up with a complete Kinect-based game. Augmented Reality with Kinect will help you get into the world of Kinect programming, with a few interesting recipes and a relatively complete example. The book will introduce the following topics: the installation and initialization of Kinect applications; capturing color and depth images; obtaining skeleton and face tracking data; emulating multi-touch cursors and gestures; and developing a complete game using Kinect features. The book is divided in such a way so as to ensure that each topic is given the right amount of focus. Beginners will start from the first chapter and build up to developing their own applications.
Table of Contents (14 chapters)
Augmented Reality with Kinect
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 3. Rendering the Player

In the previous chapter, we successfully initialized the Kinect device and started the color and depth image streams. Now it is time to read data from the streams at every frame and show them on screen so that we can obtain the very important depth values for many uses. For example, we can change the color image at a specified depth to a different one. Another good idea is to place some virtual objects around the player while rendering the scene. Then we use depths to decide if part of an object is behind or in front of the player to make the compositing result more natural.

In the following sections, we will introduce how to obtain and render color images read by the cameras and depth images read by the depth sensor. We will continue to work on the framework created in the previous chapter, with Kinect already initialized and ready for use.