Book Image

Augmented Reality with Kinect

By : Rui Wang
Book Image

Augmented Reality with Kinect

By: Rui Wang

Overview of this book

Microsoft Kinect changes the notion of user interface design. It differs from most other user input controllers as it enables users to interact with the program without touching the mouse or a trackpad. It utilizes motion sensing technology and all it needs is a real-time cameras, tracked skeletons, and gestures. Augmented Reality with Kinect will help you get into the world of Microsoft Kinect programming with the C/C++ language. The book will cover the installation, image streaming, skeleton and face tracking, multi-touch cursors and gesture emulation. Finally, you will end up with a complete Kinect-based game. Augmented Reality with Kinect will help you get into the world of Kinect programming, with a few interesting recipes and a relatively complete example. The book will introduce the following topics: the installation and initialization of Kinect applications; capturing color and depth images; obtaining skeleton and face tracking data; emulating multi-touch cursors and gestures; and developing a complete game using Kinect features. The book is divided in such a way so as to ensure that each topic is given the right amount of focus. Beginners will start from the first chapter and build up to developing their own applications.
Table of Contents (14 chapters)
Augmented Reality with Kinect
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

An incorrect way to combine depth and color


The basic idea of a green screen, or chroma key compositing, is commonly used in the film industry. The director shoots a video with a single-colored backdrop (always green or blue), and then replaces the single colors with another video or still image. This produces some exciting effects such as the actor running out of an explosion field or the weather broadcaster standing in front of a large virtual map/earth. In this chapter, we will try to implement the same effect with the Kinect device.

The Kinect device is designed to be able to resolve depth data from the sensor to human body results. It can recognize both the entire body and different parts of human limbs and tries placing the joints to build up a skeleton, which is perhaps the most impressive feature of Kinect. In fact, we had never seen a for-civil-use production before that can perform similar work.

To learn more about the skeleton recognition of Kinect, you can refer to http://research...