Book Image

Augmented Reality with Kinect

By : Rui Wang
Book Image

Augmented Reality with Kinect

By: Rui Wang

Overview of this book

Microsoft Kinect changes the notion of user interface design. It differs from most other user input controllers as it enables users to interact with the program without touching the mouse or a trackpad. It utilizes motion sensing technology and all it needs is a real-time cameras, tracked skeletons, and gestures. Augmented Reality with Kinect will help you get into the world of Microsoft Kinect programming with the C/C++ language. The book will cover the installation, image streaming, skeleton and face tracking, multi-touch cursors and gesture emulation. Finally, you will end up with a complete Kinect-based game. Augmented Reality with Kinect will help you get into the world of Kinect programming, with a few interesting recipes and a relatively complete example. The book will introduce the following topics: the installation and initialization of Kinect applications; capturing color and depth images; obtaining skeleton and face tracking data; emulating multi-touch cursors and gestures; and developing a complete game using Kinect features. The book is divided in such a way so as to ensure that each topic is given the right amount of focus. Beginners will start from the first chapter and build up to developing their own applications.
Table of Contents (14 chapters)
Augmented Reality with Kinect
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 6. Implementing the Scene and Gameplay

It may be a long time before we really get ready to create our Fruit Ninja game, which is Kinect-based, with some augmented reality features. We have already obtained the knowledge of building complete Kinect applications with image streaming, skeleton tracking, and simple multi-touch gesture support. Now, in this chapter we will integrate all that we learnt together to quickly finish the basic elements of our game, and add simple game logic that includes computing the player scores and dynamically changing difficulty levels.

We will not include all the components of a complete commercial game because of the page and resource limitation. Good art design (graphics, sound, and so on) is always important for a game to grasp the consumer's attention at first sight. Other features, including network and multiplayer supports, will highly increase the replay-ability of the game. But these are not necessary for this book to introduce and implement, as...