Book Image

Programming ArcGIS 10.1 with Python Cookbook

By : Donald Eric Pimpler, Eric Pimpler
Book Image

Programming ArcGIS 10.1 with Python Cookbook

By: Donald Eric Pimpler, Eric Pimpler

Overview of this book

ArcGIS is an industry standard geographic information system from ESRI.This book will show you how to use the Python programming language to create geoprocessing scripts, tools, and shortcuts for the ArcGIS Desktop environment.This book will make you a more effective and efficient GIS professional by showing you how to use the Python programming language with ArcGIS Desktop to automate geoprocessing tasks, manage map documents and layers, find and fix broken data links, edit data in feature classes and tables, and much more."Programming ArcGIS 10.1 with Python Cookbook" starts by covering fundamental Python programming concepts in an ArcGIS Desktop context. Using a how-to instruction style you'll then learn how to use Python to automate common important ArcGIS geoprocessing tasks.In this book you will also cover specific ArcGIS scripting topics which will help save you time and effort when working with ArcGIS. Topics include managing map document files, automating map production and printing, finding and fixing broken data sources, creating custom geoprocessing tools, and working with feature classes and tables, among others.In "Python ArcGIS 10.1 Programming Cookbook" you'll learn how to write geoprocessing scripts using a pragmatic approach designed around an approach of accomplishing specific tasks in a Cookbook style format.
Table of Contents (21 chapters)
Programming ArcGIS 10.1 with Python Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a button add-in


Button add-ins are the simplest types of add-ins and are also the most commonly used. With button add-ins, the functionality that you code in your script is executed each time the button is clicked.

Getting ready

Creating an add-in project is the first step in the creation of a new add-in. To create a project using the Python Add-In wizard, you select a working directory, enter various project settings, and click on the Save button. Creation of the add-in then follows a well-defined process, as illustrated in the following screenshot:

You must first create a container for the add-in and this can be either a toolbar or a menu. Next, create the button, tool, or another add-in that you want to add to the container. In this recipe, we'll just assume it's a button. Next, you need to edit the Python script associated with the button. You'll also want to test the button to make sure it works as expected. Finally, you can share the add-in with others. In this recipe, you'll...