Congratulations, we have covered a lot in the last 11 chapters and we are sure you now know a lot more about RubyMotion than you did at the outset.
We have learned a lot of things during this journey—beginning with installing RubyMotion, understanding the RubyMotion folder structure, debugging our application, introducing RubyMotion objects, creating an MVC application, playing with the user interface, using device capabilities such as the camera, gestures, persistence storage, writing test cases, creating games, using RubyMotion-flavored gems, and submitting the application to App Store. That's a lot of stuff!
So, what can be done next from here? The answer to this question is plenty of things! There is still a lot to discover in RubyMotion and the iOS SDK; so from here, the first thing we can do is grab a book that explores the iOS SDK in detail. The best source for anything related to iOS SDK is Apple's Developer Reference at https://developer.apple.com/. All things at Apple...