Book Image

Windows Phone 8 Application Development Essentials

By : Tomasz Szostak
Book Image

Windows Phone 8 Application Development Essentials

By: Tomasz Szostak

Overview of this book

<p>Windows Phone 8 replaces Windows Phone 7 devices with the Windows NT kernel found on many Windows 8 components. Windows 8 will give you more options to develop better and more visually appealing PC and Tablet applications.</p> <p>A practical guide that will show you how you how to create testable MVVM applications keeping in mind the best UI practices. You will learn how to integrate peripheral sensors and social portals like Facebook and Twitter into your applications. This book shows the advantages of using modern patterns instead of the traditional way of programming.</p> <p>Starting with a Windows Phone UI description, the guide then takes you through the world of fast and fluid design guidelines. After that, you will be shown the beauty of C# and MVVM advantages, finishing with clear descriptions of mobile-application integration with peripherals and social media. Clear and well-described examples throughout will help you become a WP8 developer.</p> <p>You will also learn how to test your applications using Unit Test cut dependencies in your methods using Mocks, and use the newest features of C# such as asynchronous methods. If you are more of a designer than a developer, then there is also an explanation on how to create a consistent look and feel for Windows Phone applications.</p>
Table of Contents (12 chapters)

First impression


Many projects end tragically or will never be in use because of poor user experience. Why is it so important? It is scientifically proven that people form an opinion after a few seconds of using an application. If the application looks complicated, uploads too slowly, or seems old fashioned, a user will uninstall it and the application gets a 'one star' rating in App Hub (the Virtual Microsoft store with applications, games, music, and movies). Even if an application does magic on the inside but feels uncomfortable to use—only a few users will patiently continue to work with it. We must think about how a user thinks and feels when we launch an application for the first time. If the first impression fails, then we won't have a chance to tell the users how great our application is.