Book Image

Scratch 2.0 Beginner's Guide: Second Edition

By : Michael Badger
Book Image

Scratch 2.0 Beginner's Guide: Second Edition

By: Michael Badger

Overview of this book

Table of Contents (18 chapters)
Scratch 2.0 Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Right now we have a playable version of our Breakout game with a solid foundation. The ball breaks bricks, we keep score, and there's a game over condition. However, there are several very important concepts introduced in this chapter that will make you Scratch programming ninjas, including cloning, conditional statements, and variables. The game, however, is not very challenging yet.

In the next chapter, we'll continue building our Breakout game to create a more challenging gameplay by increasing the ball speed and adding more bricks. We'll learn how to condense our scripts by turning duplicate blocks of code into a reusable custom block. We'll also take a look at cloud variables to keep score, which is another one of Scratch 2.0's featured additions.