Book Image

Vaadin 7 UI Design By Example: Beginner's Guide

Book Image

Vaadin 7 UI Design By Example: Beginner's Guide

Overview of this book

Vaadin is a mature, open-source, and powerful Java framework used to build modern web applications in plain Java. Vaadin brings back the fun of programming UI interfaces to the web universe. No HTML, no CSS, no JavaScript, no XML. Vaadin lets you implement web user interfaces using an object oriented model, similar to desktop technologies such as Swing and AWT. Vaadin 7 UI Design By Example: Beginner's Guide is an engaging guide that will teach you how to develop web applications in minutes. With this book, you will Develop useful applications and learn basics of Java web development. By the end of the book you will be able to build Java web applications that look fantastic. The book begins with simple examples using the most common Vaadin UI components and quickly move towards more complex applications as components are introduced chapter-by-chapter. Vaadin 7 UI Design By Example: Beginner's Guide shows you how to use Eclipse, Netbeans, and Maven to create Vaadin projects. It then demonstrates how to use labels, text fields, buttons, and other input components. Once you get a grasp of the basic usage of Vaadin, the book explains Vaadin theory to prepare you for the rest of the trip that will enhance your knowledge of Vaadin UI components and customization techniques.
Table of Contents (17 chapters)
Vaadin 7 UI Design By Example Beginner's Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – implementing the game UI


We are ready to implement the UI part of the game. We will code everything in five methods: init (to initialize and wire up all the UI components), itemClick (to handle the clicks the user makes on the table), nextTurn (to update the UI on each turn), gameOver (to show the results when the game finishes), and getWords (that will return a collection with the correct words in the table). The steps for implementing the UI part of the game are as follows:

  1. First step as always is to create a new Vaadin project. We are using boxwords for the name of the project.

  2. Browse the book's source code and copy the Dictionary and Game classes and paste them beside your BoxwordsUI class. These classes implement the business logic for our game.

  3. Open your UI class (BoxwordsUI in this example) and add the following members:

    public class BoxwordsUI extends UI {
    
      private Game game = new Game(5);
    
      private Table table = new Table();
      private VerticalLayout messagesLayout...