Book Image

Getting Started with Lazarus IDE

By : Roderick Person
1 (1)
Book Image

Getting Started with Lazarus IDE

1 (1)
By: Roderick Person

Overview of this book

A good integrated development environment can be the key to creating and delivering software on time and budget. Having a programming language and a development environment that runs on multiple platforms greatly eases and lessens the time taken on creating cross-platform applications. An IDE that is compatible with a legacy code base allows developers to leverage existing libraries in future applications."Getting Started with Lazarus" is a practical, hands-on guide that provides you with a number of clear step-by-step exercises, which will help you take advantage of the power of the Lazarus IDE and Free Pascal to develop software that can be created for cross-platform use."Getting started with Lazarus" discusses developing software with the open source cross platform integrated development environment and the Free Pascal language. We'll learn how to install Lazarus on various platforms such as Linux and Windows, as well as how to create new projects and convert existing Delphi projects to Lazarus projects by learning the differences between Delphi's Pascal syntax and Free Pascal's Object Pascal using a real world example project. We'll learn how to create custom components for use in Lazarus. We'll also learn the basics of documenting a Lazarus project using the Lazarus Documentation Editor. Finally we will learn that the IDE can be rebuilt using a different widget type, specifically GTK 2. Teach yourself the basics of programming with Lazarus and the open source IDE for the Free Pascal language.
Table of Contents (14 chapters)
Getting Started with the Lazarus IDE
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Hello World graphical user interface version


Creating a Hello World console application has shown the basics of writing a program using the Lazarus IDE, but to fully explore the power of Lazarus, a graphical user interface application should be built.

Close the current project and start a new project. Just like what was done when creating a new console application project, but this time in the Create a new project window, choose Application.

A blank form with the title Form1 will appear along with a unit of auto-generated code. The auto-generated code for a GUI is, quite noticeably, sparse as compared to the auto-generated code for a console application. The uses clause contains the most common and necessary units for creating a GUI application. A few units may not be necessary depending on the function of the application. In the case of the Hello World program, the units FileUtil and Graphics are not needed. The type clause contains a declaration of TForm1 deriving from TForm, but there are...