Book Image

Getting Started with Lazarus IDE

By : Roderick Person
1 (1)
Book Image

Getting Started with Lazarus IDE

1 (1)
By: Roderick Person

Overview of this book

A good integrated development environment can be the key to creating and delivering software on time and budget. Having a programming language and a development environment that runs on multiple platforms greatly eases and lessens the time taken on creating cross-platform applications. An IDE that is compatible with a legacy code base allows developers to leverage existing libraries in future applications."Getting Started with Lazarus" is a practical, hands-on guide that provides you with a number of clear step-by-step exercises, which will help you take advantage of the power of the Lazarus IDE and Free Pascal to develop software that can be created for cross-platform use."Getting started with Lazarus" discusses developing software with the open source cross platform integrated development environment and the Free Pascal language. We'll learn how to install Lazarus on various platforms such as Linux and Windows, as well as how to create new projects and convert existing Delphi projects to Lazarus projects by learning the differences between Delphi's Pascal syntax and Free Pascal's Object Pascal using a real world example project. We'll learn how to create custom components for use in Lazarus. We'll also learn the basics of documenting a Lazarus project using the Lazarus Documentation Editor. Finally we will learn that the IDE can be rebuilt using a different widget type, specifically GTK 2. Teach yourself the basics of programming with Lazarus and the open source IDE for the Free Pascal language.
Table of Contents (14 chapters)
Getting Started with the Lazarus IDE
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


In this chapter we learned how to document our source code using the Lazarus Documentation Editor tool, LazDE.

We built the LazDE tool, noting that, if doing so on Linux, we may have problems unless we copy the source to a new directory, change permissions, or build the project using the root account.

We opened the existing Lazarus documentation file for the TButton unit and examined the TBitBtn class. We saw that nodes in the element listing that contain existing documentation can be identified by their icons. We looked at the different fields for providing descriptions of classes or methods, listing possible errors raised, and linking classes or methods to one another.

We created documentation for the DRU project form we created in Chapter 4, Converting a Delphi Program, by adding documentation to the procedure called when clicking on the Run button and briefly documenting the Run button itself. Then, we built the documentation as HTML files and opened the output in a browser.

Finally...