Book Image

Augmented Reality for Android Application Development

Book Image

Augmented Reality for Android Application Development

Overview of this book

Augmented Reality offers the magical effect of blending the physical world with the virtual world, which brings applications from your screen into your hands. AR redefines advertising and gaming, as well as education. It will soon become a technology that will have to be mastered as a necessity by mobile application developers. Augmented Reality for Android Application Development enables you to implement sensor-based and computer vision-based AR applications on Android devices. You will learn about the theoretical foundations and practical details of implemented AR applications, and you will be provided with hands-on examples that will enable you to quickly develop and deploy novel AR applications on your own. Augmented Reality for Android Application Development will help you learn the basics of developing mobile AR browsers, how to integrate and animate 3D objects easily with the JMonkeyEngine, how to unleash the power of computer vision-based AR using the Vuforia AR SDK, and will teach you about popular interaction metaphors. You will get comprehensive knowledge of how to implement a wide variety of AR apps using hands-on examples. This book will make you aware of how to use the AR engine, Android layout, and overlays, and how to use ARToolkit. Finally, you will be able to apply this knowledge to make a stunning AR application.
Table of Contents (14 chapters)
Augmented Reality for Android Application Development
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Augmented Reality Concepts and Tools
Index

Putting it together – VuforiaTM with JME


In this section we will show you how to integrate VuforiaTM with JME. We will use a natural feature-tracking target for this purpose. So open the VuforiaJME project in your Eclipse to start. As you can already observe, there are two main changes compared to our previous projects:

  • The camera preview class is gone

  • There is a new directory in the project root named jni

The first change is due to the way VuforiaTM manages the camera. VuforiaTM uses its own camera handle and camera preview integrated in the library. Therefore, we'll need to query the video image through the VuforiaTM library to display it on our scene graph (using the same principle as seen in Chapter 2, Viewing the World).

The jni folder contains C++ source code, which is required for VuforiaTM. To integrate VuforiaTM with JME, we need to interoperate Vuforia's low-level part (C++) with the high-level part (Java). It means we will need to compile C++ and Java code and transfer data between...