Book Image

Augmented Reality for Android Application Development

Book Image

Augmented Reality for Android Application Development

Overview of this book

Augmented Reality offers the magical effect of blending the physical world with the virtual world, which brings applications from your screen into your hands. AR redefines advertising and gaming, as well as education. It will soon become a technology that will have to be mastered as a necessity by mobile application developers. Augmented Reality for Android Application Development enables you to implement sensor-based and computer vision-based AR applications on Android devices. You will learn about the theoretical foundations and practical details of implemented AR applications, and you will be provided with hands-on examples that will enable you to quickly develop and deploy novel AR applications on your own. Augmented Reality for Android Application Development will help you learn the basics of developing mobile AR browsers, how to integrate and animate 3D objects easily with the JMonkeyEngine, how to unleash the power of computer vision-based AR using the Vuforia AR SDK, and will teach you about popular interaction metaphors. You will get comprehensive knowledge of how to implement a wide variety of AR apps using hands-on examples. This book will make you aware of how to use the AR engine, Android layout, and overlays, and how to use ARToolkit. Finally, you will be able to apply this knowledge to make a stunning AR application.
Table of Contents (14 chapters)
Augmented Reality for Android Application Development
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Augmented Reality Concepts and Tools
Index

Proximity-based interaction


Another type of interaction in AR is using the relation between the camera and a physical object. If you have a target placed on a table and you move around with your device to look at a virtual object from different angles, you can also use that to create interaction. The idea is simple: you can detect any change in spatial transformation between your camera (on your moving device) and your target (placed on a table), and trigger some events. For example, you can detect if the camera is under a specific angle, if it's looking at the target from above, and so on.

In this example, we will implement a proximity technique that can be used to create creating some cool animation and effects. The proximity technique uses the distance between the AR camera and a computer vision-based target.

So, open the ProximityBasedJME project in your Eclipse. Again, this project is also based on the VuforiaJME example.

First, we create three objects—a box, a sphere, and a torus—using...