Book Image

Augmented Reality for Android Application Development

Book Image

Augmented Reality for Android Application Development

Overview of this book

Augmented Reality offers the magical effect of blending the physical world with the virtual world, which brings applications from your screen into your hands. AR redefines advertising and gaming, as well as education. It will soon become a technology that will have to be mastered as a necessity by mobile application developers. Augmented Reality for Android Application Development enables you to implement sensor-based and computer vision-based AR applications on Android devices. You will learn about the theoretical foundations and practical details of implemented AR applications, and you will be provided with hands-on examples that will enable you to quickly develop and deploy novel AR applications on your own. Augmented Reality for Android Application Development will help you learn the basics of developing mobile AR browsers, how to integrate and animate 3D objects easily with the JMonkeyEngine, how to unleash the power of computer vision-based AR using the Vuforia AR SDK, and will teach you about popular interaction metaphors. You will get comprehensive knowledge of how to implement a wide variety of AR apps using hands-on examples. This book will make you aware of how to use the AR engine, Android layout, and overlays, and how to use ARToolkit. Finally, you will be able to apply this knowledge to make a stunning AR application.
Table of Contents (14 chapters)
Augmented Reality for Android Application Development
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Augmented Reality Concepts and Tools
Index

Advanced interaction techniques


In the preceding chapter, we looked at some simple interaction techniques, that included ray picking (via touch interaction), sensor interaction, or camera to target proximity. There are a large number of other interaction techniques that can be used in Augmented Reality.

One standard technique that we will also find on other mobile user interfaces, is a virtual control pad. As a mobile phone limits access to additional control devices, such as a joypad or joystick, you can emulate their behavior via a touch interface. With this technique, you can display a virtual controller on your screen and analyze the touch in this area as being equivalent to controlling a control pad. It's easy to implement and enhance the basic ray-casting technique. Control pads are generally displayed near the border of the screen, adapting to the form factor and grasping the gesture you make when you hold the device, so you can hold the device with your hand and naturally move your...