Book Image

Apex Design Patterns

By : Anshul Verma, Jitendra Zaa
Book Image

Apex Design Patterns

By: Anshul Verma, Jitendra Zaa

Overview of this book

Apex is an on-demand programming language providing a complete set of features for building business applications – including data models and objects to manage data. Apex being a proprietor programming language from Salesforce to be worked with multi tenant environment is a lot different than traditional OOPs languages like Java and C#. It acts as a workflow engine for managing collaboration of the data between users, a user interface model to handle forms and other interactions, and a SOAP API for programmatic access and integration. Apex Design Patterns gives you an insight to several problematic situations that can arise while developing on Force.com platform and the usage of Design patterns to solve them. Packed with real life examples, it gives you a walkthrough from learning design patterns that Apex can offer us, to implementing the appropriate ones in your own application. Furthermore, we learn about the creational patterns that deal with object creation mechanism and structural patterns that helps to identify the relationship between entities. Also, the behavioural and concurrency patterns are put forward explaining the communication between objects and multi-threaded programming paradigm respectively. We later on, deal with the issues regarding structuring of classes, instantiating or how to give a dynamic behaviour at a runtime, with the help of anti-patterns. We learn the basic OOPs principal in polymorphic and modular way to enhance its capability. Also, best practices of writing Apex code are explained to differentiate between the implementation of appropriate patterns. This book will also explain some unique patterns that could be applied to get around governor limits. By the end of this book, you will be a maestro in developing your applications on Force.com for Salesforce
Table of Contents (12 chapters)
Apex Design Patterns
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

An interface


An interface is another way to achieve polymorphism and abstraction in Apex. Interfaces are like a contract. We can only add a declaration to a class but not the actual implementation. You might be thinking about why do we need to create a class, which does not have anything in it? Well, I will ask you to think about this again after taking a look at the following example.

We will continue with the Mario example. Like any game, this game also needs to have levels. Every level will be different from the previous; and therefore, the code cannot be reused. Inheritance was very powerful because of the dynamic dispatch polymorphic behavior; however, inheritance can not be used in this scenario.

We will be using an interface to define levels in a game. Every level will have its number and environment:

public interface GameLevel { 
    void levelNumber(); 
    void environment(); 
} 

The preceding interface defines two methods that need to be implemented by child classes. The interface keyword is used to define an interface in Apex:

public class Level_Underground implements GameLevel { 
    public void levelNumber(){ 
        System.debug('Level 1'); 
    } 
    public void environment(){ 
        System.debug('This level will be played Underground'); 
    } 
} 
 
public class Level_UnderWater implements GameLevel { 
    public void levelNumber(){ 
        System.debug('Level 2'); 
    } 
    public void environment(){ 
        System.debug('This level will be played Under Water'); 
    } 
} 

The preceding two classes implement GameLevel and make sure that both the methods have been implemented. A compiler will throw an error if there is any mistake in implementing a child class with a different method signature.

The following class diagram shows two classes implementing a common interface:

The anonymous Apex code for testing is as follows:

GameLevel obj = new Level_Underground(); 
obj.levelNumber(); 
obj.environment(); 
obj = new Level_UnderWater(); 
obj.levelNumber(); 
obj.environment(); 

The output of this code snippet is as follows:

Level 1 
This level will be played Underground 
Level 2 
This level will be played Under Water 

We cannot instantiate interfaces; however, we can assign any child class to them; this behavior of an interface makes it a diamond in the sea of OOP.

In the preceding code, obj is defined as GameLevel; however, we assigned Level_Underground and Level_UnderWater to it, and Apex was able to dynamically dispatch correct the implementation methods.

Huge applications and APIs are created using interfaces. In Apex, Queueable and Schedulable are examples of interfaces. Apex only needs to invoke the execute() method in your class because it knows that you follow the contract of an interface.

Note

Apex does not support multiple inheritance where one child class extends multiple parent classes at a time. However, using an interface a child class can implement multiple interfaces at a time.