Book Image

Python Projects for Kids

By : Jessica Ingrassellino
Book Image

Python Projects for Kids

By: Jessica Ingrassellino

Overview of this book

Kids are always the most fast-paced and enthusiastic learners, and are naturally willing to build stuff that looks like magic at the end (when it works!). Programming can be one such magic. Being able to write a program that works helps them feel they've really achieved something. Kids today are very tech-savvy and cannot wait to enter the fast-paced digital world. Because Python is one of the most popular languages and has a syntax that is quite simple to understand, even kids are eager to use it as a stepping stone to learning programming languages. This book will cover projects that are simple and fun, and teach kids how to write Python code that works. The book will teach the basics of Python programming, installation, and so on and then will move on to projects. A total of three projects, with each and every step explained carefully, without any assumption of previous experience.
Table of Contents (18 chapters)
Python Projects for Kids
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Skills needed to make a program


Now, we will review our list of elements needed to make a successful game, and we will brainstorm the solutions to program each element. Taking time now to figure out how we want to solve the problem helps us create a program that works well once the pieces are put together.

Each player enters their name, and then places four items in their backpack. In order to get the player names into the computer, we will need to make a variable to hold the name of each player. We will use raw_input() to get the items and store the items in the computer:

Each player gets a chance to guess what is in the other player's backpack.

Remember our game Higher or Lower? This function will be like higher and lower. We will compare the first player's guesses to the items in the second player's backpack. We will need to use raw_input to do prompt the guesses. Then, we will need some if/elif/else logic to compare the guesses and give the user output. The output will be printed to the...