Book Image

Python Projects for Kids

By : Jessica Ingrassellino
Book Image

Python Projects for Kids

By: Jessica Ingrassellino

Overview of this book

Kids are always the most fast-paced and enthusiastic learners, and are naturally willing to build stuff that looks like magic at the end (when it works!). Programming can be one such magic. Being able to write a program that works helps them feel they've really achieved something. Kids today are very tech-savvy and cannot wait to enter the fast-paced digital world. Because Python is one of the most popular languages and has a syntax that is quite simple to understand, even kids are eager to use it as a stepping stone to learning programming languages. This book will cover projects that are simple and fun, and teach kids how to write Python code that works. The book will teach the basics of Python programming, installation, and so on and then will move on to projects. A total of three projects, with each and every step explained carefully, without any assumption of previous experience.
Table of Contents (18 chapters)
Python Projects for Kids
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Getting and storing player information


Our first task is to figure out how we are going to get and store information from those who play our game. There are a few steps we need to take, including asking the player for their name, and then storing the player's name. We will also perform some code in the background to store information about the player that we have not yet asked for. This is a sneaky bit of coding that is quite fun and will let you expand your game if you want to. Let's walk through each step.

Making a players list

The first thing that we will do is make an empty list to store information about each player. We are going to name the list players, but we are not going to put anything in our list yet. Why not? Well, our players might be different in each game, and they will have different information too, so we need to allow our game to store this information as our players enter it into the computer. Here is what the players list looks like:

players = []

Now that we have made this...