Book Image

Go Cookbook

By : Aaron Torres
Book Image

Go Cookbook

By: Aaron Torres

Overview of this book

Go (a.k.a. Golang) is a statically-typed programming language first developed at Google. It is derived from C with additional features such as garbage collection, type safety, dynamic-typing capabilities, additional built-in types, and a large standard library. This book takes off where basic tutorials on the language leave off. You can immediately put into practice some of the more advanced concepts and libraries offered by the language while avoiding some of the common mistakes for new Go developers. The book covers basic type and error handling. It explores applications that interact with users, such as websites, command-line tools, or via the file system. It demonstrates how to handle advanced topics such as parallelism, distributed systems, and performance tuning. Lastly, it finishes with reactive and serverless programming in Go.
Table of Contents (14 chapters)

Mocking using the standard library

In Go, mocking typically means implementing an interface with a test version that allows you to control runtime behavior from tests. It may also refer to mocking functions and methods, for which we'll explore another trick in this recipe. This trick uses the Patch and Restore functions defined at https://play.golang.org/p/oLF1XnRX3C.

In general, it's better to compose code so that you can use interfaces frequently and the code is in small testable chunks. Code that contains lots of branching conditions or deeply nested logic can be tricky to test and tests tend to be more brittle at the end. This is because a developer will need to keep track of more mock objects, patches, return values, and states within their tests.

Getting ready

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