Book Image

Mastering PhoneGap Mobile Application Development

By : Kerri Shotts
Book Image

Mastering PhoneGap Mobile Application Development

By: Kerri Shotts

Overview of this book

PhoneGap is a useful and flexible tool that enables you to create complex hybrid applications for mobile platforms. In addition to the core technology, there is a large and vibrant community that creates third-party plugins that can take your app to the next level. This book will guide you through the process of creating a complex data-driven hybrid mobile application using PhoneGap, web technologies, and third-party plugins. A good foundation is critical, so you will learn how to create a useful workflow to make development easier. From there, the next version of JavaScript (ES6) and the CSS pre-processor SASS are introduced as a way to simplify creating the look of the mobile application. Responsive design techniques are also covered, including the flexbox layout module. As many apps are data-driven, you'll build an application throughout the course of the book that relies upon IndexedDB and SQLite. You'll also download additional content and address how to handle in-app purchases. Furthermore, you’ll build your own customized plugins for your particular use case. When the app is complete, the book will guide you through the steps necessary to submit your app to the Google Play and Apple iTunes stores.
Table of Contents (19 chapters)
Mastering PhoneGap Mobile Application Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Image sizing


Most HTML elements are responsive by default, assuming we don't use pixel-based units with regard to their origin or size. Bitmap (or raster) images are a different story; they aren't resizable without losing information, so we have to deal with them separately.

There are three scenarios with respect to images:

  • Rendering an image with a specific size, such as an icon or a thumbnail

  • Rendering an image that needs to resize itself to the width of the viewport, as in a header image

  • Rendering a background image that needs to fill the viewport

In all these cases, we want the image to be as sharp as possible and require as little up sampling as possible, since this will result in blurry images. If we're rendering icons, we should also attempt to avoid down sampling as much as possible, since this can also result in poorly rendered icons.

When it comes to describing the differences between rendering on a display with a 1:1 pixel mapping (otherwise known as low density, loDPI, or nonretina...