By this point, you should be well-versed in what goroutines do, but it's worth understanding how they work internally in Go. Go handles concurrency with cooperative scheduling, which, as we mentioned in the previous chapter, is heavily dependent on some form of blocking code.
The most common alternative to cooperative scheduling is preemptive scheduling, wherein each subprocess is granted a space of time to complete and then its execution is paused for the next.
Without some form of yielding back to the main thread, execution runs into issues. This is because Go works with a single process, working as a conductor for an orchestra of goroutines. Each subprocess is responsible to announce its own completion. As compared to other concurrency models, some of which allow for direct, named communication, this might pose a sticking point, particularly if you haven't worked with channels before.
You can probably see a potential for deadlocks given these facts...