Book Image

Learning Firefox OS Application Development

By : Tanay Pant
Book Image

Learning Firefox OS Application Development

By: Tanay Pant

Overview of this book

With broad compatibility, the latest in web technologies, and powerful development tools, Firefox is a great choice for both web developers and end users. Firefox OS’s promotion of HTML5 as a first class citizen opens up the walled gardens of mobile application development for web developers. It is because of this initiative that no special SDKs are required to develop for Firefox OS. This book will help you excel in the art of developing applications for Firefox OS. It sequentially covers knowledge building, skills acquisition, and practical applications. Starting with an introduction to Firefox OS, usage of WebIDE, and then the application structure, this book introduces applications of increasing complexity with each chapter. An application that measures your tapping speed, a geolocation tagging application, and a photo editing and sharing application are the three applications that will be built from scratch. You will learn about topics such as the difference between various types of Firefox OS applications, application manifest files, offline apps, and designing principles for applications. You will also learn to test and submit the applications to the marketplace and finally maintain the repository of the Firefox OS application. By the end, you will be able to develop beautifully designed, fully-fledged, and rigorously tested Firefox OS applications and also share them at the Firefox OS Marketplace.
Table of Contents (17 chapters)
Learning Firefox OS Application Development
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, you learned about Firefox OS applications, the difference between hosted and packaged applications, and the different types of permissions of a Firefox OS application. You then studied the application manifest files, created a Firefox OS application named Clickr, made the application run on the simulator as a packaged application as well as a hosted application, and made the application fullscreen. We then built Clickr, and had a brief discussion on Web APIs.

In the next chapter, you will study how to make hosted applications installable and offline with the help of Application Cache. We will apply these features to Clickr. We will also build a Firefox OS application called "Check In!" (a geolocation tagging application) to implement the knowledge acquired by us.