Book Image

Android NDK: Beginner's Guide

By : Sylvain Ratabouil
Book Image

Android NDK: Beginner's Guide

By: Sylvain Ratabouil

Overview of this book

Table of Contents (18 chapters)
Android NDK Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – rendering a star field


Let's now see how to apply this particle effect in DroidBlaster:

  1. In jni/GraphicsManager.hpp, define a new method to load a vertex buffer.

    Add an array to store vertex buffer resources:

    ...
    class GraphicsManager {
    public:
        ...
        GLuint loadShader(const char* pVertexShader,
                const char* pFragmentShader);
        GLuint loadVertexBuffer(const void* pVertexBuffer,
                int32_t pVertexBufferSize);
    
    private:
        ...
        GLuint mShaders[32]; int32_t mShaderCount;
        GLuint mVertexBuffers[32]; int32_t mVertexBufferCount;
    
        GraphicsComponent* mComponents[32]; int32_t mComponentCount;
    };
    #endif
  2. In jni/GraphicsManager.cpp, update the constructor initialization list and free vertex buffer resources in stop():

    ...
    GraphicsManager::GraphicsManager(android_app* pApplication) :
        ...
        mTextures(), mTextureCount(0),
        mShaders(), mShaderCount(0),
        mVertexBuffers(), mVertexBufferCount(0),
        mComponents(), mComponentCount(0) {
        Log:...