Book Image

Learning Go Programming

Book Image

Learning Go Programming

Overview of this book

The Go programming language has firmly established itself as a favorite for building complex and scalable system applications. Go offers a direct and practical approach to programming that let programmers write correct and predictable code using concurrency idioms and a full-featured standard library. This is a step-by-step, practical guide full of real world examples to help you get started with Go in no time at all. We start off by understanding the fundamentals of Go, followed by a detailed description of the Go data types, program structures and Maps. After this, you learn how to use Go concurrency idioms to avoid pitfalls and create programs that are exact in expected behavior. Next, you will be familiarized with the tools and libraries that are available in Go for writing and exercising tests, benchmarking, and code coverage. Finally, you will be able to utilize some of the most important features of GO such as, Network Programming and OS integration to build efficient applications. All the concepts are explained in a crisp and concise manner and by the end of this book; you would be able to create highly efficient programs that you can deploy over cloud.
Table of Contents (18 chapters)
Learning Go Programming
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

In-memory IO


The bytes package offers common primitives to achieve streaming IO on blocks of bytes, stored in memory, represented by the bytes.Buffer type. Since the bytes.Buffer type implements both io.Reader and io.Writer interfaces it is a great option to stream data into or out of memory using streaming IO primitives.

The following snippet stores several string values in the byte.Buffer variable, book. Then the buffer is streamed to os.Stdout:

func main() { 
   var books bytes.Buffer 
   books.WriteString("The Great Gatsby") 
   books.WriteString("1984") 
   books.WriteString("A Tale of Two Cities") 
   books.WriteString("Les Miserables") 
   books.WriteString("The Call of the Wild") 
 
   books.WriteTo(os.Stdout) 
} 

golang.fyi/ch10/bytesbuf0.go

The same example can easily be updated to stream the content to a regular file as shown in the following abbreviate code snippet:

func main() { 
   var books bytes.Buffer 
   books.WriteString...