Book Image

Learning Go Programming

Book Image

Learning Go Programming

Overview of this book

The Go programming language has firmly established itself as a favorite for building complex and scalable system applications. Go offers a direct and practical approach to programming that let programmers write correct and predictable code using concurrency idioms and a full-featured standard library. This is a step-by-step, practical guide full of real world examples to help you get started with Go in no time at all. We start off by understanding the fundamentals of Go, followed by a detailed description of the Go data types, program structures and Maps. After this, you learn how to use Go concurrency idioms to avoid pitfalls and create programs that are exact in expected behavior. Next, you will be familiarized with the tools and libraries that are available in Go for writing and exercising tests, benchmarking, and code coverage. Finally, you will be able to utilize some of the most important features of GO such as, Network Programming and OS integration to build efficient applications. All the concepts are explained in a crisp and concise manner and by the end of this book; you would be able to create highly efficient programs that you can deploy over cloud.
Table of Contents (18 chapters)
Learning Go Programming
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

The sync package


There are instances when accessing shared values using traditional methods are simpler and more appropriate then the use of channels. The sync package (https://golang.org/pkg/sync/) provides several synchronization primitives including mutual exclusion (mutex) locks and synchronization barriers for safe access to shared values, as discussed in this section.

Synchronizing with mutex locks

Mutex locks allow serial access of shared resources by causing goroutines to block and wait until locks are released. The following sample illustrates a typical code scenario with the Service type, which must be started before it is ready to be used. After the service has started, the code updates an internal bool variable, started, to store its current state:

type Service struct { 
   started bool 
   stpCh   chan struct{} 
   mutex   sync.Mutex 
} 
func (s *Service) Start() { 
   s.stpCh = make(chan struct{}) 
   go func() { 
         s.mutex.Lock(...