Book Image

Xamarin Mobile Development for Android Cookbook

By : Matthew Leibowitz
Book Image

Xamarin Mobile Development for Android Cookbook

By: Matthew Leibowitz

Overview of this book

Xamarin is used by developers to write native iOS, Android, and Windows apps with native user interfaces and share code across multiple platforms not just on mobile devices, but on Windows, Mac OS X, and Linux. Developing apps with Xamarin.Android allows you to use and re-use your code and your skills on different platforms, making you more productive in any development. Although it’s not a write-once-run-anywhere framework, Xamarin provides native platform integration and optimizations. There is no middleware; Xamarin.Android talks directly to the system, taking your C# and F# code directly to the low levels. This book will provide you with the necessary knowledge and skills to be part of the mobile development era using C#. Covering a wide range of recipes such as creating a simple application and using device features effectively, it will be your companion to the complete application development cycle. Starting with installing the necessary tools, you will be guided on everything you need to develop an application ready to be deployed. You will learn the best practices for interacting with the device hardware, such as GPS, NFC, and Bluetooth. Furthermore, you will be able to manage multimedia resources such as photos and videos captured with the device camera, and so much more! By the end of this book, you will be able to create Android apps as a result of learning and implementing pro-level practices, techniques, and solutions. This book will ascertain a seamless and successful app building experience.
Table of Contents (20 chapters)
Xamarin Mobile Development for Android Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


Apps would not be useful if there was no way for either the user or the system to input data. The very definition of an app is to fulfil a purpose for the user, and the only way to let the app know what to do is to provide it with input. Almost all apps require some input, ranging from word processors with hundreds of key strokes and mouse clicks to screensavers, which close as soon as the mouse moves. All apps take input, process it, and output the result in some form.

For modern mobile devices, the primary form of input is touch, and on some devices, there is only one hardware button, the power button. Initially, Android devices were built with keypads, but now, almost all devices are built with a large touchscreens.

A touchscreen is actually very limited, because they can only respond to input when a user actually touches the screen. This makes processing the touch events the real source of input. Depending on the pressure the user applies, how many fingers the user uses, and...